Half life 2 male 07

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I went and I collaborated with Arkane to do The Crossing and Dishonored. I went to Valve specifically for Half-Life 2. 'Valve is a great place, but I'm interested in projects, not in companies. 'I left precisely when they stopped making epic, triple-As, which was Half-Life 2,' Viktor Antonov told Eurogamer. So, why did he leave? Until now, he's never really said. He conceptualised City 17, its suburbs and the alien Combine architecture and technology. Viktor Antonov left Valve, and he was art director for Half-Life 2. Rich and revered, invested in staff - it's a dream place for any game developer to work at.

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Valve's one of the greatest video games companies there is. Viktor Antonov at Brighton's Develop conference this month.